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Scoring guide

How the All 22 Pokémon Football Game Team Score works

Finish a lineup in the All 22 Pokémon Football Game and it shows you one figure: the Team Score, out of 1000. It is the only feedback the game gives you, and it decides every game of the 17-week season — so this guide takes it apart, step by step.

Four steps, in order: rate every starter, weight the spots, punish the holes, then stretch the result onto the 0–1000 scale.

Step 1
Rate each starter
Step 2
Weight the spots
Step 3
Punish four worst
Step 4
Stretch to 1000

1 · Every starter gets a fit

Each position turns base stats, and sometimes height and weight, into a fit between 0 and 100 — plus a small type bonus. A quarterback wants Sp. Atk and Sp. Def; a nose tackle wants mass. The scouting chart lists every weight, and every Pokédex entry shows its fit at all 15 spots.

2 · The spots are not worth the same

Fullback offense and a 3-4 front — the game's default shape. Your quarterback is worth a quarter of the offense on his own, and the five offensive linemen together are worth more than that.

SpotShare
QB24%
HB10%
FB4%
WR19%
WR29%
TE7%
OL ×537%
DE111%
DE211%
NT10%
OLB18%
OLB28%
ILB19%
ILB29%
CB111%
CB211%
S16%
S26%

Change the formation and three spots move. In the slot offense the fullback becomes a slot receiver worth 6%, and the receivers and tight end give up a little to pay for it. In the 4-3 the middle linebacker is the most valuable defender at 11%, with the two defensive tackles at 8.5% each.

3 · Your four worst players are averaged in again

This is the rule that catches people out. After the 22 fits are weighted and averaged, the game takes the four lowest fits on the field, averages them, and lets that number own 18% of the final result.

A 40 at fullback is only 4% of the offense on paper, but it is a near-certain member of that bottom four, so it drags on the whole score. The practical lesson: a lineup of solid 65s beats a lineup of 90s with two holes in it, every time.

4 · The raw number is stretched onto 0–1000

The weighted average sits in a narrow band, so the game maps it onto 0–1000 with a steep top end: useful teams cluster in the 700s and 800s, and the last 100 points take a near-perfect roster. Each mode has its own curve, which is why the Retro and 151 scales rate the same team higher — those pools simply have lower stats.

A note on honesty: the four steps above are the game's documented behaviour. The exact curve in step four is not public, so the mapping used by our own tools is a transparent approximation. The rankings, fits and position values on this site do not depend on it — only the projected Team Score does.

What a Team Score is worth over 17 games

Opponents are rated from 350 to 910. Each game is a weighted coin flip on the gap between the two scores, so the top teams still lose.

Team ScoreChance of 17–0Average record
600<0.1%7.7–9.3
700<0.1%10.4–6.6
750<0.1%11.7–5.3
8000.2%13.0–4.0
8501.9%14.1–2.9
9008.8%15.0–2.0
92516%15.4–1.6
95024%15.8–1.2
97535%16.0–1.0
100045%16.3–0.7

Even a perfect 1000 loses a game more often than it goes unbeaten, because the very best opponents are rated in the high 800s and 900s. A 16–1 season is a good outcome for a great team, not a failure.

What matters across a whole lineup

Each stat's share of the total Team Score, once every position's weights are added up.

Speed23%
Attack18%
Defense16%
HP15%
Weight10%
Sp. Def10%
Sp. Atk6%
Height2%

What that means when you build

Four rules that follow directly from the maths.

  1. Fill the quarterback first. At 24% of the offense he is worth more than any two other offensive starters combined, and Psychic types get the biggest single type bonus in the game there.
  2. Respect the line. Five spots, no Speed requirement, and 37% of the offense between them. Good linemen disappear from a draft board before good receivers do.
  3. Corner and end are the premium defensive jobs. 11% each, the highest on that side of the ball, so your fastest and hardest-hitting players go there.
  4. Never leave a hole. The bottom four fits decide more of your score than any individual star, so draft for a floor before you draft for a ceiling.