It fits best at cornerback with a fit of 65.2 — 124th of 1025 at that position, and 9th in Johto. Its next best use is slot receiver at 63.4.
Almost the mirror image of a wide receiver: Speed above all, then Sp. Def and Defense, with height a small factor. The best corners in the game are the fastest Pokémon alive, and both spots count for a lot of the Team Score.

The six numbers the game reads. Everything on this page is derived from them.
The working behind the 65.2 fit, line by line.
| Value | Of ceiling | Weight | Points |
|---|---|---|---|
| Speed110 | 82% | 46% | 37.6 |
| Sp. Def95 | 63% | 22% | 13.8 |
| Defense70 | 42% | 14% | 5.8 |
| Flying type bonusFlying | 100% | 3% | +3.0 |
| Attack55 | 29% | 10% | 2.9 |
| Height0.8 m | 26% | 8% | 2.1 |
| Fit at Cornerback | 65.2 | ||
Fit is the 0–100 rating the game keeps hidden. Ranks compare against all 1,025 Pokémon and against its own generation.
| Position | Fit | Rank, all | Rank, Gen 2 |
|---|---|---|---|
| Quarterback | 48.1 | 401st | 32nd |
| Halfback | 47.5 | 445th | 33rd |
| Fullbackfullback only | 27.5 | 763rd | 68th |
| Slot receiverslot only | 63.4 | 152nd | 9th |
| Wide receiver | 62.5 | 181st | 13th |
| Tight end | 36.7 | 618th | 53rd |
| Offensive line | 29.3 | 722nd | 64th |
| Defensive end | 42.9 | 525th | 43rd |
| Nose tackle3-4 only | 25.2 | 778th | 72nd |
| Defensive tackle4-3 only | 30.1 | 728th | 62nd |
| Outside linebacker | 51.7 | 374th | 25th |
| Inside linebacker3-4 only | 45.3 | 510th | 39th |
| Middle linebacker4-3 only | 47.6 | 467th | 37th |
| Cornerback | 65.2 | 124th | 9th |
| Safety | 62.5 | 117th | 9th |
Jumpluff is best used at cornerback, but you still draft and play in the game itself.
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